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Overview
FS Communicator is an interface between MS-Flightsimulator and multiple hardware-solutions.
As hardware can be used 'hacked keyboards', keyboard-encoders, Micro-Controller-based hardware, Epic, DirectX Input-Devices like USB-Joysticks.
The hardware of our A320-Simulator will only be controlled by FSUIPC and FS-Communicator. With using FS-Communicator there is no editing of the config-file FS2002.cfg necessary because all data will be send from the hardware over FS-Communicator and FSUIPC to FS2K!
The new build 2.0 of FS-Communicator will provide following additional features:
- Analog Channel Processing supports also DirectX- Input Devices like USB-Joystick,...
- Free configurable sensitivity-curve for every analog-channel
- Support of DirectX-Keyboard control (software doesn't need the focus anymore)
- Dual Sidestick Control for Full Size Flightdecks (for Airbus-Builder the complete priority-switching logic
will also be handled by FS-Communicator / Boeing user are able to use dual control as well)
- Free configurable DirectX-Sound Module (wav-files can be played depending of the status of FSUIPC-offsets or
hardware-events
- Professional Fly by Wire Module :
- Free access to all internal control loops to be able to optimize the module for the used flight-model and sim
- All modes can be controlled by hardware-commands
- G-force control with autotrim-function
- Alpha-Floor Protection based on the AOA
- High-Speed Protection
- Flare-Mode Control
- Control Loop Monitor
- New FSUIPC-Polling engine to maintain the best possible polling interval
- Filter- function for Log-Window to view only specific information
- Analog-Channel Simulator for controlling analog-channels with mouse
- Option for periodic send of configured analog events (maybe helpful if PM lost a thrust-gate position)
- New Configuration-file handling ( subdirectories )