Overview

FS Communicator  is an  interface between MS-Flightsimulator and multiple  hardware-solutions. 

As hardware can be used 'hacked keyboards', keyboard-encoders, Micro-Controller-based hardware, Epic, DirectX Input-Devices like USB-Joysticks.

The hardware of  our A320-Simulator will only be controlled  by FSUIPC and FS-Communicator. With using FS-Communicator there is no editing of the config-file FS2002.cfg necessary because all data will be send from the hardware over FS-Communicator and FSUIPC to  FS2K! 

The new build 2.0 of FS-Communicator will provide following additional features:

- Analog Channel Processing supports also  DirectX- Input Devices like USB-Joystick,...

 

- Free  configurable sensitivity-curve for every analog-channel

 

- Support of DirectX-Keyboard control (software doesn't need the focus anymore)

 

- Dual Sidestick Control for Full Size Flightdecks (for Airbus-Builder the complete priority-switching  logic

 will also be handled by FS-Communicator / Boeing user are able to use dual control as well)

 

- Free configurable DirectX-Sound Module (wav-files can be played depending of the status of FSUIPC-offsets or 

hardware-events

 

- Professional Fly by Wire Module :

        -  Free access to all internal control loops to be able to optimize the module for the used flight-model and sim

        -  All modes can be controlled by hardware-commands

        - G-force control with autotrim-function 

        - Alpha-Floor Protection based on the AOA      

        - High-Speed Protection 

        - Flare-Mode Control

        - Control Loop Monitor

 

- New FSUIPC-Polling engine to maintain the best possible polling interval

 

- Filter- function for Log-Window to view only specific  information

 

- Analog-Channel Simulator for controlling analog-channels with mouse

 

- Option  for periodic send of configured analog events (maybe helpful if PM lost a thrust-gate position)

 

- New Configuration-file handling ( subdirectories )

 

Download Page